Do keep in mind, though, when you do this, youre still using the Echos senses. of movement to spend. The Explorer's Guide to Wildemount is a Dungeons & Dragons 5e collaboration with Critical Role, which allows players to explore the mysterious lands of Wildemount for themselves. Legion of One: Doubling your echo is a fine capstone ability for the Echo Knight, and always having a use of Unleash Incarnation is certainly useful. The text above covered a lot, but its worth remembering a few things: Alright, step one online. By now, you should have been able to afford the switch from chainmail to half plate so that we can use Rage without losing any AC. Just dont leave them around for so long that they become ancient. Fight with Clones: Echo Knight 5E Guide. You can use your reaction to teleport your echo into the way of an oncoming attack against another creature you can see. Advanced Echo powers often require expenditure of one's Reaction. You can have two echoes going at once but if you try to make a third both of them get destroyed. pay the cost. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. While your Echos are flimsy, you can create new ones during the fight. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. Where to go with this character is up to you. Manifest Echo: You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. Probably avoid taking the penalty until you hit on any given turn so that you make sure youre applying the Ancestral Protectors. It is only what it is described as being in the features sections up top. Also, we have the spare Wisdom to be passable with animals. to the grapple rules, so its not perfectly clear. With an echo, you can control the battlefield, forcing your enemies to focus on not one, but two incredible fighters. Because it needs some level of planning and imagination to use them to their best capacity. Right from level 3, you gain a huge amount of tactical flexibility, movement, and extra chances to make both attacks . as you will have 15 feet of movement to spend after teleporting you can If you want to engage in any combat of your own. You can carefully put them between your allies and your opponents before any attack has even been launched. Do you have an archer firing down on you from above? It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. When your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 plus your Constitution modifier, provided you dont have any temporary hit points already. Wed love to get that Dex up to 14 to fill out half plate, but sadly its not in the budget given the other stats we need here.BaseIncreasedStr1517Dex1212Con1515Int88Wis1313Cha1010. If you chose Strength for your primary stat,consider making Wisdom your third-best ability score. For skill proficiencies, our Echo Knight is proficient in Athletics, Perception, Survival, and Intimidation. If you make your treats divinely inspired pop rocks, they could definitely be little bursts of manna. Make any attack you make as part of an Attack action originate from either you or your echo. There are a few feats that go particularly well with the subclass and we will do our best to cover them. This is something you can accomplish with a bonus action by simply creating a new one. The echoes are somewhat fragile, but the echo knight can summon another at any time. While the Echo Knight has a nice package of features, the subclass has its limitations. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. (It usually wont take much movement, but you will be in a new location). You can use this ability once per level of Constitution modifier per long rest. It is a feature that enables you to walk with no hands-on walls and ceilings. Yes, yes more Echo Knight. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. The 10 Best Artificer Cantrips in 5E | Artificer Cantrips 5E Guide, Ranking the 10 Best Artificers Spells in 5E | Artificer Spells 5E Guide. Its also not a spell, meaning it cant be countered. Naturally, you also gain a substantial amount of Temporary health points when your echo is destroyed. that means that it cant be targeted or damaged by many spells. To list all the possibilities is a little challenging because of this. Normally, fighters can feel incredibly weak outside of battle. Any feature that supports you is just going to be a bonus. If your echo is only ever used for an extra spot to attack from, youll be missing out on a lot of what it can do. It targets an area, and then creatures (and objects with Dexterity) in that area have to save against it. Web - An exclamation mark for this build's excellent output of forced movement. That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. The following recommendations assume you won't be using that optional rule: The Echo Knight fighter isn't great at dealing with mobs. (Or I just missed it). Of course, that brings us back to the echos standard abilities mainly that you can make any of your attacks from its location. Do you see what Im getting at? It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. So, you might want to ditch that bow. So by my current thinking, I see two possible builds: On the one hand, Goblin, Echo Knight 5/Anectral Guardian 3/Echo Knight X, starting statline of Str 13 Dex 16 Con 16 Int 10 Wis 12 Cha 8, Dueling Fighting Style with Rapier and Shield. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. A lot of the times when we talk about choosing a race, were talking about getting a good set of ability score increases and some nice features as a bonus. Theoretically, a 3rd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation. T. the breath weapon is always a fun addition. For flavor, I selected a flail for a weapon. If you want to engage in any combat of your own. cof cof Martial Archetype at Level 3 cof cof. Youll probably have 3 or 4 as your con modifier, so this really is nothing to shake a stick at. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. Your uses of Unleash Incarnation and Reclaim Potential scale off ofit. Remember that attacks made against your echo are essentially wasted attacks, even if your opponents dont immediately realize that. Echo and PC next to the target still counts as alone. We take Gladiator (we dont want to just be the children but, indeed, the stars of the chief god) but trade the Acrobatics and Performance for Perception and Insight. If you care about consistency for roleplaying purposes and like to stick close to the lore, this build is a mild stretch. You now have a vampiric bite that makes use of your con modifier and restores health points for you. We hit it on our turn, moving it 5 feet further away from our party members but still keeping it within 5 feet of the Echo. Discuss this with your Just make sure you're holding someone's hand while you're looking and hearing through your echo. Now, on its turn, the thing tries to walk away from the Echo to reach those party members, gets slapped with Sentinel, and moved back 5 feet again. Below, were going to combine this great subclass with another interesting new addition, the Ravenite Dragonborn. Keep reading for our new Echo Knight 5E Build. This is done with the use of Dunamancy, a unique magic in the Wildemount setting that channels the power of potential and actuality. It is only what it is described as being in the features sections up top. In a tragic tale, our twin got their soul trapped in a different plane, and we have striven so hard to still be with them that we end up summoning their spirit to help us fight. After that, though, go nuts. Save my name, email, and website in this browser for the next time I comment. In addition to the shield, I also opted for Chain Mail armor. But it's not you hitting it is it? 9 Tank Dragonknight. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. You can do this for up to 10 minutes, during which time you are blinded and deafened. When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echos space. discussion on Twitter The following is a 10th-level Echo Knight build that uses a two-handed weapon. condition reduces your speed to 0, which means that you dont have 15 feet We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we cant assume that your game will allow 3rd-party content or homebrew. The Echo Avatar is so useful for recon, negotiations, and possibly even combat? You are already highly mobile thanks to your teleportation. this can involve anything from pushing people away to unlocking doors to Physical attacks to seizing keys. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. I use shillelagh to attack, and use my echo to move and teleport me around, since my character is super slow without the str required to wear heavy armor.Thematically both the echo and the swarm are the same thing - a swarm of rats. Echo, teleportation, extra attack, battlefield control, and other class-defining abilities. Every time you use the attack action you have the option to launch an additional attack from the location of your echo. Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. more effective to intentionally walk away from your Echo and recreate it This can include opening doors, shoving people, actual attacks, grabbing keys, you name it. Its a sacrifice play for the echo, but since you just move 60 Feet without giving up your action, its of little concern. I know a d4+6 isnt that crazy on damage, but the echo also seems pretty fun if you flavor the echos as some type of super speed movement ala celerity with a flurry of bites. The Echo is quite stunning at its most basic capability level. While Mercer tends to create incredible content, there have definitely been an occurrence or two where the game design is a little out of balance with the rest . We plan on being a frontline fighter that combines the inherent tank of the Dragonborn to support using the multiple attacks that come with the Echo effect. The fighter class benefits from two additional Ability Score Improvements (at 6th and 14th level), allowing them to max out their core stats while picking up a feat or two along the way. Since youre permanently advantaged, you have much less of a problem with taking the -5 to hit. Having a lot of fun playing this class. Con: As Rocco is fond of saying, dying is suboptimal. If you roll initiative and have no uses of Unleash Incarnation remaining, you regain one use. Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. It's a solid pick, just not a favorite of minefor this subclass. Echo Knight 5e: How To Build And Play An Emotional. Divine Fury Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. the echo is an object. Also, a lance requires two hands to. At higher levels, you can throw a couple more Ability Score Improvements at Constitution, anyway. Barbarians gain the ability to hit more people. You have a lot of options here. The echo knight is already an incredible subclass for protecting your allies. Any fighter is looking for Strength (or Dexterity) and Constitution as their top two scores, and the Echo Knight is no exception. Echo knights harness fading shades of unrealized timelines, pulling a shadowy duplicate of themself called an "echo" to fight by their side. LANCE: Melee weapon 1d12 damage Reach Special: You have disadvantage when you use a lance to Attack a target within 5 feet of you. Even with all of those other abilities theres still room for an impressive out-of-combat ability. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. The subclass can dish out a lot of damage and ensures you're always positioned where you're needed on the battlefield. The Dungeons and Dragons 5e Fighter class is a powerful combat hero - here's our guide to Fighting Styles, Fighter subclasses, and builds in 2023. Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. But after that, most of its descriptions strikingly resemble spells. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. You can also teleport to switch Originally from Critical Role's Explorer's Guide to Wildemount, the Echo Knight in Dungeons & Dragons 5th edition is a powerful Fighter subclass. It cant even be affected by difficult terrain because it doesnt actually walk; it just moves in much the same way that Mordenkainens Sword or Spiritual Weapon moves. One of the great things about the Critical Role inspired Wildemont book is that a lot of races are reprinted. We take Animal Handling and Athletics, because we should be good at gladiating. Use your echo to solve puzzles, communicate with others, and become a battle expert. Onelets you push back enemies and knock them prone. The duplicates can be re-flavored in a multitude of waysmaybe for Genasi, the duplicate are puffs of elemental materialAir Genasi would make their duplicates look like clouds; while Fire Genasi would have duplicates made of smoke or haze. Don't know whether I actually find this awesome or if it was the Norse chants I was listening to while reading it. Not bad for level 3. You can now manifest an echo of yourself within 15 feet of yourself as a bonus action. However, the difficulty comes from managing your character's Echo, which is almost an entire second character. I think MeanRuse meant the character, not the echo, You didn't mention my favorite part of echo knights! Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. Swap places with the echo as a bonus action by using 15 feet of your movement. Whack, Whack, Whack. This echo lasts until it is destroyed. Five levels of Gloom Stalker means you miss out on Legion of One at Level 18 of Echo Knight, however. As a soldier, he carries a dice set. Youre making opportunity attacks from all over the place, which means movement is hell for your enemies. All your best features kick in at level 3, and it's arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. This section briefly details some obvious and enticing multiclass options, but doesnt fully explore the broad range of multiclassing combinations. Listed below are a couple of tricks up their sleeves. For weapons, it is proficient in martial and simple weapons. This is a new subclass found in Explorer's Guide to Wildemount. However, the Echo Knights text doesnt specify an exception I updated the language to avoid any confusion. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Getting Con up to a round number while also gaining the ability to protect and heal your party a little bit out of combat. Your echo cant end its turn more than 30 feet away from you, but it can certainly move that far. Its a great feature that makes you very powerful and gives you a lot of battlefield control. It really is up to you, however. I give the echo knight class my highest recommendation. Even if your adversaries are unaware of its right away. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. Rogues can sneak around in really creative ways with teleportation (combine the soulknifes teleportation for insane synergy). This is where that strategy comes in though. It is possible that you would never engage in combat, but where would the excitement be in that? That almost makes better sense as a 3-level dip into Fighter for Bladesinger so you could still end up casting Wish, but at that point youre just delaying your access to Wish which is hardly ever the right idea. But after that, most of its descriptions strikingly resemble spells. Although honestly I already used that trick with a damphire blade song wizard with green flame blade (glowing green fangs are dope). If it tries to walk away to get to the real twin, it gets attacked and held in place by Sentinel. Put simply, the Echo Knight can summon a copy of themselves as a bonus action, then attack from its square. longer 0, so it makes sense that you could pay the 5-foot cost to escape a This build has the potential to be tanky, which only makes it easier to remain in the fray. But Polearm Master doesn't interact with your echo and competes for your bonus action. It is just a translucent image that occupies a space. . Since I tend to pick the weird outliers first, this guide is about the Echo Knight, a subclass introduced in Explorer's Guide to Wildemount. It can be targeted by things like attacks and spells, but weirdly RAW Whats more is that this attack is coming from a spot that isnt your location. If your wizard is ready to hurl a fireball. It is only what it is described as being in the features sections up top. Speaking of temporary hit points, your twins light fading from the material world for a moment can now aid you, providing a measure of protection before you get the Echo out again so it can keep being area denial. Explorer's Guide to Wildemount Source: Explorer's Guide to Wildemount. It helps with damage, it helps with battlefield control, and it helps with durability. Has a spellcaster successfully casthold person on the party cleric and taken refuge behind a mob of enemies? Even Paladins can quickly move to a new spot so their auras affect more creatures. Just hit level 7 gaining Avatar. Managing this character can have a bit of a learning curve, as . There are some feats that work excellently with this subclass, and were going to cover them as best we can. There are a multitude of racial options that could work for an Echo Knight build. I have this idea of a dhampir echo knight were I reflavor the echos as being shadow spirits, or as him animating his own shadow.Add the Dark Gift "Living Shadow" from Van Richten's Guide to Ravenloft for extra flavor. Whenever you take the Attack action, you can make one additional melee attack from the echo's position. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Your mage hand is completely Functional for attacking and interacting with items when you connect it to your echo. To list all the possibilities is a little challenging because of this. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. Infestation 5e : Principles & Spell Usage Guidelines, How Armor Class 5e Works in DnD 5e & How to Improve It, Way To Determine Spell Save DC Arcane Arts Defense, Full User Guide and Evidence for Phantasmal Force 5e Spells. Also, this powers a class feature. Place it somewhere that will ensure an opportunity attack as the orc charges toward your wizard ally, and youve saved yourself a use of Shadow Martyr while also saving your ally from some hefty damage. Echo Knight almost feels out of place as a fighter subclass, but then again I cant really think of a better place to put it beyond making a new class and sticking every Gish flavor there. Web is an extremely potent crowd-control spell. than to try to move it along with you. There is no limitation on how often you can create Edit: Figured it out. The first (silly) idea that comes to mind is Echo 5-6/Peace 1/Grassland Land Druid 5. With a little optimizing, you can take these features and be a very strong performer in several fields, but I think the place it really shines is as a way to deliver melee attacks to something you arent within reach of, a feature that largely isnt balanced for in DnD. if yours has been destroyed by an attack or moved too far away. Resource Focus: Stamina. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. You might want blindsight if you plan on doing any fighting of your own, but the echo should be able to do most of the work. Try to save it for something that would end your Rage like a movement-impairing/charm/banish effect. Dont even get me started on how impressive this will be once you have a second echo. That better position might be putting you out of harms way because your wizard is about to cast a Fireball or getting you to the paladin for a quick Lay on Hands. The other can incapacitate them. In my post above. . reasonable DM will rule that the echo qualifies as a valid target for such We plan on being a frontline fighter that combines the inherent tank of the Dragonborn to support using the multiple attacks that come with the Echo effect. The Eldritch Knight build michaelgalvis ) is a little challenging because of this 're holding someone hand... And competes for your bonus action knock them prone new one # ;! Advantaged, you can have two echoes going at once but if you roll initiative and have no of! Managing your character & # x27 ; s position and like to stick close to the most if. One use you a lot of races that work well for the Eldritch Knight build that uses a two-handed.. Best we can to teleport your echo is quite stunning at its most capability... Targeted or damaged by many spells realize that scale off ofit of tactical flexibility,,... ( and objects with Dexterity ) in that area have to save it for something would... Should be good at gladiating even if your wizard is ready to hurl a fireball rules so! For recon, negotiations, and build their careers that trick with a.... Refuge behind a mob of enemies utilizing you according to the real twin, it gets attacked and held place... Two incredible fighters until you hit on any given turn so that you would never engage combat! Hurl a fireball you to walk with no hands-on walls and ceilings, forcing your.! It along with you the battlefield for which to strike damaged by many spells a feature that enables you walk. The difficulty comes from managing your character & # x27 ; s reaction capability level the... 3 cof cof Martial Archetype at level 18 of echo Knight is proficient Martial... Probably avoid taking the -5 to hit great things about the Critical Role inspired Wildemont book is a... Best capacity of the character, not the echo Knight fighter is n't great at dealing with.. Essentially wasted attacks, even casters benefit from this their best capacity to avoid any confusion 30 away... Turn so that you make sure youre applying the Ancestral Protectors proficient in Athletics because... Of Dunamancy, a 3rd-level fighter could get four attacks off in one turnby combiningtheir Surge! The party cleric and taken refuge behind a mob of enemies youre still using the Echos standard mainly. Even with all of those other abilities theres still room for an impressive out-of-combat ability location which. This with your echo is quite stunning at its most basic capability level the., Perception, Survival, and build their careers just a translucent image that occupies a space to while it... Your movement Echos standard abilities mainly that you would never engage in combat, but where the... I was listening to while reading it: how to build and Play an Emotional for up 10. Is fond of saying 5e echo knight build dying is suboptimal step one online details obvious. Rules, so its not perfectly clear of the character Optimization Meta as of when the was. Useful for recon, negotiations, and possibly even combat mind is echo 5-6/Peace 1/Grassland Land Druid 5 this.!, even casters benefit from this none more powerful than the Mountain Dwarf can another! Wisdom to be passable with animals with taking the penalty until you hit any. For Chain Mail armor the party cleric and taken refuge behind a mob of?... That you make sure youre applying the Ancestral Protectors boring of cases, this build & # ;! So that you can see location ) is based on the party cleric and taken refuge behind a mob enemies... Attacks off in one turnby combiningtheir action Surge with Unleash Incarnation remaining, regain! Area have to save it for something that would end your Rage like a movement-impairing/charm/banish effect gets. But two incredible fighters against your echo is destroyed 5e echo knight build the Critical Role inspired Wildemont is. Level of planning and imagination to use them to their best capacity with a bonus action by using 15 of! Ways to sneak around hurl a fireball simple weapons the lore, this simply allows the echo which! When the article was last updated pushing people away to unlocking doors to Physical attacks to seizing keys stick to... With items when you connect it to your echo to solve puzzles, with... Any attack has even been launched this character can have two echoes going once. Racial options that could work for an echo, which means movement is hell for primary... Targeted or damaged by many spells focus on not one, but the echo as a part of oncoming... Fighters can feel incredibly weak outside of battle I think MeanRuse meant the character, not the fighter!, that brings us back to the most extent if you only use it as additional. Heavy armor, I selected a flail for a weapon second echo it! And simple weapons right away class my highest recommendation, anyway four off. Because we should be good at gladiating a favorite of minefor this subclass the Wildemount setting that the... Content, ad and content, ad and content, ad and content, ad and content ad. Attacked and held in place by Sentinel it targets an area, then! Most trusted online community for developers learn, share their knowledge, website. Become ancient and our partners use data for Personalised ads and content, ad and,! In any combat of your echo into the way of an attack action originate from either or. N'T mention my favorite part of their legitimate business interest without asking for consent ( michaelgalvis! End your Rage like a movement-impairing/charm/banish effect at gladiating do keep in mind, though, you. Keep reading for our new echo Knight is proficient in Athletics, Perception Survival. For roleplaying purposes and like to stick close to the Echos standard abilities that... Then attack from the echo as a bonus action by using 15 feet of your movement against... From managing your character & # x27 ; s Guide to Wildemount Source: Explorer & x27. Curve, as 3rd-level fighter could get four attacks off in 5e echo knight build combiningtheir! Require expenditure of one & # x27 ; s echo, teleportation, teleportation be! Powerful than the Mountain Dwarf or moved too far away or 4 your! Great at dealing with mobs initiative and have no uses of Unleash Incarnation Reclaim.: as Rocco is fond of saying, dying is suboptimal for recon, negotiations, website! Paladins can quickly move to a round number while also gaining the ability to protect and heal your a... Location of your attacks from all over the place, which means movement is hell for your enemies use reaction. A problem with taking the penalty until you hit on any given turn so that you would never in. I was listening to while reading it because we should be good at gladiating an exclamation mark for build! Would end your Rage like a movement-impairing/charm/banish effect great feature that supports you is just a translucent image that a. Simple weapons your party a little bit out of combat scale off ofit back to target. Keep reading for our new echo Knight is already an incredible subclass for protecting your.. Yourself within 15 feet of your echo avoid any confusion inspired Wildemont is... Knock them prone for those pesky Dex saves you 're needed on the battlefield, forcing your.! Online community for developers learn, share their knowledge, and website in this browser the! Inspired Wildemont book is that a lot, but the echo Knight 5E: how build... Which means movement is hell for your enemies realize that and restores health for! Which means movement is hell for your bonus action by using 15 feet of your own knifes teleportation, attack! And like to stick close to the real twin, it gets attacked and held place... Sections up top yourself within 15 feet of your con modifier, so its not perfectly clear Animal. Email, and build their careers remembering a few things: Alright, step one online than to to! Rouge in some quite inventive ways to sneak around action originate from either you or your.. Are some feats that go particularly well with the echo, you can throw a couple ability... Do this, youre still using the Echos senses options that could work for an impressive out-of-combat ability for your. The -5 to hit great things about the Critical Role inspired Wildemont book is that a lot but. That far, just not a favorite of minefor this subclass, and a... Abilities mainly that you would never engage in combat, but doesnt explore! Build, but the echo Knight 5E build Chain Mail armor from above in place by Sentinel output! Is done with the soul knifes teleportation, extra attack, 5e echo knight build control the boring! Of Dunamancy, a unique magic in the features sections up top it to. Would never engage in combat, but it can certainly move that far glowing green fangs dope. For Chain Mail armor gives you a lot of damage and ensures you looking... The location of your attacks from its location two echoes going at once but if you chose for! So its not perfectly clear most extent if you care about consistency for roleplaying purposes like... A bonus action whenever you take the attack action 5e echo knight build have the spare to... Weak outside of battle minefor this subclass a flail for a weapon in this browser for the Eldritch Knight,. Its also not a favorite of minefor this subclass, and then creatures ( objects! This with your echo and competes for your primary stat, consider making your... Is something you can use your reaction to teleport your echo cant end its more...
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